Author |
Message |
Topic: The Borg Collective |
Nuclearmin
Replies: 186
Views: 113625
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Forum: Discussion and Recruitment Posted: Mon Nov 10, 2003 6:19 pm Subject: The Borg Collective |
join. |
Topic: alliance score |
Nuclearmin
Replies: 19
Views: 13716
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Forum: Suggestions Posted: Sun Oct 19, 2003 3:09 pm Subject: alliance score |
Hmm... dont like the average Idea and dont like the other idea.
Problem with average Idea:
Wiz would win. (I am here because of)
Other Idea makes game boring.
cu next round.
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Topic: Perfect Strategy |
Nuclearmin
Replies: 3
Views: 3685
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Forum: General Discussion Posted: Sat Aug 30, 2003 1:53 am Subject: Perfect Strategy |
Troet. |
Topic: still a battlepause after loosing all ships |
Nuclearmin
Replies: 7
Views: 7413
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Forum: Bug Reports Posted: Sun Jul 13, 2003 3:43 pm Subject: still a battlepause after loosing all ships |
Ok, next try...
1. I had a battle. My base against an attacker.
I lost class one, class two, class three.
There was a MS remaining and all buildings.
2. The Next day (about 23 hours lat ... |
Topic: still a battlepause after loosing all ships |
Nuclearmin
Replies: 7
Views: 7413
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Forum: Bug Reports Posted: Sat Jul 12, 2003 3:40 pm Subject: still a battlepause after loosing all ships |
Ok, next try...
I offer a translation of a manual-site to german language for fixing this bug. Maybe that works... |
Topic: still a battlepause after loosing all ships |
Nuclearmin
Replies: 7
Views: 7413
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Forum: Bug Reports Posted: Fri Jul 11, 2003 4:53 pm Subject: still a battlepause after loosing all ships |
I had a battle on my planet. there was one MS left. My base had about one hour battlepause. Then I defended with another fleet, took no class III to be sure that my MS gets shot. Then I moved the MS f ... |
Topic: Space Mercenaries Inc. |
Nuclearmin
Replies: 202
Views: 129300
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Forum: Discussion and Recruitment Posted: Fri Jul 11, 2003 2:38 pm Subject: Space Mercenaries Inc. |
maybe they already are back online... |
Topic: command ship |
Nuclearmin
Replies: 5
Views: 5932
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Forum: Impossible inventions Posted: Fri Jul 11, 2003 2:36 pm Subject: command ship |
Then both players have a determined attack order.
But the major problem with this ship is the destruction of a main game principle. The random fleet order is one of the main points which are making ... |
Topic: Cancel Messages? |
Nuclearmin
Replies: 2
Views: 3940
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Forum: General Discussion Posted: Fri Jul 11, 2003 2:49 am Subject: Cancel Messages? |
hmm... nope. |
Topic: allianz probes |
Nuclearmin
Replies: 19
Views: 14900
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Forum: Suggestions Posted: Thu Jul 10, 2003 3:22 am Subject: allianz probes |
I like this Idea, too, because to be MoC usually isnt very funny, except youre the Moc of Space Mercenaries, Inc. |
Topic: lol |
Nuclearmin
Replies: 5
Views: 6312
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Forum: Off topic Posted: Mon Jul 07, 2003 12:36 am Subject: lol |
I think he meant:
http://www.kaisers-knuellerkiste.de/spass/fendahleen1.jpg |
Topic: New fleet menu |
Nuclearmin
Replies: 5
Views: 5523
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Forum: General Discussion Posted: Mon Jul 07, 2003 12:27 am Subject: New fleet menu |
Hmm... beware of Hackers! |
Topic: The manual... |
Nuclearmin
Replies: 4
Views: 5674
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Forum: Suggestions Posted: Sat Jul 05, 2003 2:03 pm Subject: The manual... |
The suggestions are between the lines. I think they're enough. I thoght there was a mistake in the battle, too, but I was wrong. So there are only typos. |
Topic: The manual... |
Nuclearmin
Replies: 4
Views: 5674
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Forum: Suggestions Posted: Sat Jul 05, 2003 4:34 am Subject: The manual... |
...contains this:
before the battle is resolved the fleets are shuffeld.
1. fighter 1/1 mosquito 0/3
2. fighter 1/1 fighter 1/1
... |
Topic: probe history |
Nuclearmin
Replies: 20
Views: 32370
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Forum: Possible new Technologies Posted: Fri Jul 04, 2003 11:07 pm Subject: probe history |
Think this is a good invention for players who are using investigation Probes... |
Topic: Buggy report??? |
Nuclearmin
Replies: 9
Views: 8486
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Forum: Battle reports Posted: Thu Jul 03, 2003 3:25 pm Subject: Buggy report??? |
I made the experience that buildings are not included in Subbattle-Scores. But the final score is correct. I think this is what masterp wanted to say. |
Topic: Vote on League |
Nuclearmin
Replies: 10
Views: 10068
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Forum: Suggestions Posted: Wed Jul 02, 2003 1:07 pm Subject: Vote on League |
Try topic "Leagues??!?!"
I meant good players against good players, n00bs against n00bs. Like in Football or any other sports...
At the end of the round there could be 10% from the uppe ... |
Topic: Leagues!?! |
Nuclearmin
Replies: 8
Views: 8386
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Forum: Suggestions Posted: Wed Jul 02, 2003 12:09 pm Subject: Leagues!?! |
I dont know how its in other countrys, but its too easy in Germany with a DSL or Modem Commection because you dont have a static IP. Every new login you get a new IP.
But think about the leagues.. ... |
Topic: Is it possible... 4500 fighters against 1 |
Nuclearmin
Replies: 24
Views: 26666
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Forum: Strategy Posted: Wed Jul 02, 2003 1:54 am Subject: Is it possible... 4500 fighters against 1 |
Dieser Thread war schon längst geschlossen, aber... manch einer kanns nicht lassen...
4500x2 = 9000
3500x2 = 7500.
bevor man blöd schwätzt...
kamis sind mist, außer mit commandos, weil man ... |
Topic: PlanetHunter Reformation |
Nuclearmin
Replies: 21
Views: 17926
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Forum: Discussion and Recruitment Posted: Tue Jul 01, 2003 5:36 am Subject: PlanetHunter Reformation |
56. PlanetHunter 5 -3400 send message
progressing...
hmm...? |
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