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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri Feb 07, 2003 12:46 am Post subject: |
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scout (class 2 ship)
can provide a warp-field that cannot be used by other ships
attack/life: 10/10
manpower: 50
warp: 9
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
gravity
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Fri Aug 08, 2003 3:19 pm Post subject: |
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how do y ou use this stupid ship? do you put it in a fleet by itself and give it coords 'cause that didn't work for me!! |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Fri Aug 08, 2003 3:30 pm Post subject: |
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You can only enter coords for a fleet:
IF all ships have a warp (doesn't matter if it's only for itself)
OR IF one or more ships can provide a warp field for the whole fleet.
Atleast this is what I experienced.
And this ship can be useful to check pre-warp worlds for ancient techs. But don't make the mistake to put the ships in the same fleet as your scout. (I did)
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Fri Aug 08, 2003 3:49 pm Post subject: |
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This is one of my favorite ships in the game
It is the perfect addition to any attack |
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Fri Aug 08, 2003 5:06 pm Post subject: |
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From Doomstars?
_________________ The Spam Master of the Spam Alliance |
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Fri Aug 08, 2003 5:09 pm Post subject: |
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If they have any class two or three ships the scout would be destroyed before the doomstar activated, so it is no good against doomstars.
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Fri Aug 08, 2003 5:13 pm Post subject: |
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You wrong!
Well, is no good to fight 1 1 1 2
But is excellent to fight 0 0 0 2
LOL
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Fri Aug 08, 2003 5:21 pm Post subject: |
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How does that make me wrong?
I said "If they have any class two or three ships". That implies at least a 0 1 1 2.
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Fri Aug 08, 2003 5:23 pm Post subject: |
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Ok you right but is excellent to fight 0 0 0 2
You known why
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Fri Aug 08, 2003 6:40 pm Post subject: |
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But the scout is not limited to such a meager task. There is plenty more that a scout is useful for.
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Sat Aug 09, 2003 2:55 am Post subject: |
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Scout for New tecnologies
I need to research some
I can fell that soon exist new ships that i need to test
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Aug 09, 2003 3:34 am Post subject: |
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only is good with 0 0 0 2 u are right darklim, but in this day i will witout internet and i need go to a cyber, but i think this, if u have a fleet with class 1 or class 2 and u send ur fleet to the black hole u think u mothership always is destroyed but if u send a scout to 501 500 50, and after the battles u stil with the mother u send the scout and pass the mother to fleet 2 so the mother never is destroyed |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sun Aug 10, 2003 11:24 pm Post subject: |
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the original idea of the scout is this:
you can send it to a place where you are about to attack and find out the exact fleet setup.
then you decide how you set up your fleets for the real attack.
this ship is like a deep-scan-probe that costs 50 MP
Last edited by admin on Tue Jun 26, 2007 10:16 pm; edited 1 time in total |
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Sun Aug 10, 2003 11:28 pm Post subject: |
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yup except it gives you exact ships not just number of ships in each class. |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Wed Mar 28, 2007 2:37 am Post subject: |
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How bout this proposition. When the scout is in its own fleet, why not give the option of which enemy fleet it will scout first? Thats wat scouts are used for right? They have an objective enemy fleet to observe first so naturally they should scout that fleet first. Or, i guess it makes sense that another enemy fleet "spots" the scout and kills it first "/ but then the usefulness of the scout decreases. I mean come on.... according to the ship stats there are ZERO! scouts in use For 50 men powering this ship it should be able to do something more
LOL I'm just complaining because I'm selfish and wish to use this particular ability ^____^ 3 probes just doesn't seem to cut it sometimes _________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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