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this vote will decide about the future of this invention: |
this can be added to the game |
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37% |
[ 3 ] |
it needs some changes but it is a good invention |
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12% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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50% |
[ 4 ] |
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Total Votes : 8 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Nov 28, 2005 10:25 pm Post subject: speed wide scan probe or swsp |
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speed wide scan probe or swsp
this probe arrives almost immediatly and has a huge scan range, the problem is, and i canĀ“t syntax this, it uses all 3 of your probe slots.
scanradius: 20
speed: transwarp 200
researchtime: 1 d
buildingtime: 12 h
kazuuula-technology
needed research:
improved computer technology |
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Armedes Vice Admiral
Joined: 10 Oct 2005 Posts: 412
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Posted: Mon Nov 28, 2005 10:28 pm Post subject: |
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jup I had credits left
only thing i'm really worried about is the building time.
what do you guys say, increase? decrease? keep it like this? _________________ The spartans do not ask how many....
but where! |
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mjx1 Admiral
Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Mon Nov 28, 2005 10:32 pm Post subject: |
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200 bloody hell _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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Failtrip1 Vice Admiral
Joined: 31 May 2005 Posts: 436
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Posted: Mon Nov 28, 2005 10:38 pm Post subject: |
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some more building time.like,more then 15h.and radius reduce to 15.it looks to powerfull this way to me.but thats my opinion |
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Spyder Vice Admiral
Joined: 09 Sep 2004 Posts: 565
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Posted: Tue Nov 29, 2005 1:31 am Post subject: |
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There is a reason the wsp is slow.
This makes probing too easy, therefore unbalanced.
Heck we would all build this and get co ords by the bundle.
Impossible invention. _________________ Space Mercenaries Inc.
(Temporarily out of business)
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lilkrnboi1018 Admiral
Joined: 16 Apr 2005 Posts: 1182 Location: Pennsylvania, USA
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Posted: Tue Nov 29, 2005 1:55 am Post subject: |
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wat happened to TLC?
and i agree with spyder _________________ PWNAGE!
Gotta love the Magnum (RE 0-3)
Or the Eagle (RE 3)
Leader of DEFIANCE
The grounds are soaked... with your blood! |
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Armedes Vice Admiral
Joined: 10 Oct 2005 Posts: 412
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Posted: Tue Nov 29, 2005 7:07 am Post subject: |
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nothing happened to TLC and spyder, do notice it uses all of your slots, and allright increase the building time to 1 day. _________________ The spartans do not ask how many....
but where! |
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Star Commander Admiral
Joined: 26 Sep 2004 Posts: 1734 Location: Bolton
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Posted: Tue Nov 29, 2005 8:30 am Post subject: |
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it would seem nice ingae but co-ords ?
you can get them off people ingame if you know the right people _________________ APEmpire |
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Connor McCloud Admiral
Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Tue Nov 29, 2005 8:59 am Post subject: |
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Nah , you need to have some intel to get coords . Trade info with other alliances to get what you want it is more fun this way .
It would be to easy to have coords that fast , the next thing would be A doomstar with 10000LP no selfdestruction only killing the enemy's C1, C2 ,C3 to get easy wins .
Greetz Connor _________________ Greetz Connor
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Armedes Vice Admiral
Joined: 10 Oct 2005 Posts: 412
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Posted: Tue Nov 29, 2005 2:09 pm Post subject: |
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now I know this isn't the best invention ever, and to be quite honest, I knew the creds were a waste, but if you have 100 ... you've simply got to spend them.
I actually like the probe and it's hard to use
(don't need to go all doomstar on this itty bitty probe connor...)
but... i'll let the admin decide. _________________ The spartans do not ask how many....
but where! |
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