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Stratagon 1st Lieutenant
Joined: 22 Dec 2011 Posts: 45
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Posted: Thu Mar 08, 2012 11:41 am Post subject: kamekaze - blockade runner |
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class 1:
800 blockade runners (1/2, 2 MP)
2 commando-fighters (1/1, 10 MP)
220 kamikazes (35/1, 1 MP)
summary:
enemy losses:
class 1:
123 kamikazes
2 commando-fighters
your losses:
class 4:
buildings:
1 research center
1 transwarp-network
1 shipyard
it's a cool combo , but isnt it overpowered??
shouldn't kamikaze kill / obliterate two own ships instead of destroy
(i am not so sure myself... maybe the 1600mp investment in BR's balances it out, though it seem no likely that the selfdestructiveness of the k's will leave anything alive) _________________ JG 472 Störche ... delivered with love ♥ ♦ ♣ 🂡
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Thu Mar 08, 2012 7:33 pm Post subject: |
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Ah. I am glad you like my patented base-sweeper combo! The idea dawned on me one day and after reading into the Kamikazes syntax and then testing it in the Battle Sim, I found the combo successful. The thing about unique combos is they dont remain unique after you use them for awhile and people start catching on.
Personally, I dont think it is too powerful, but I am (probably) the only one who used/uses the set-up at the moment, so my opinion is probably bias. This setup is one of my favorites, probably because I (possibly) invented it. Someone may have used them in such a way before but I couldnt find any posts talking about it, at the least!
You say it does not seem likely, and perhaps not, but let me quote you something that I was once told:
spacetrace wrote: | yes it is unreal , somehow, but this is a game, and we shouldn't sacrifice a cool game engine for realism. |
_________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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Stratagon 1st Lieutenant
Joined: 22 Dec 2011 Posts: 45
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Posted: Thu Mar 08, 2012 8:36 pm Post subject: |
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it was all the years accessible (never thought of it) - it's so cool to get suprises like this after so many years... i am just not so sure about the balance - maybe the 1600mp effort for the br's is enough to balance it - the ppl will find out _________________ JG 472 Störche ... delivered with love ♥ ♦ ♣ 🂡
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Thu Mar 08, 2012 11:51 pm Post subject: |
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WHYYY!!!!!! Now he knows about it, which means all of storche now knows!!! |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Fri Mar 09, 2012 12:42 am Post subject: |
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why has it -1100LP? that's a very odd number?
i posted in the kamikaze thread, that we should change it.
i think the time, we invented this, we havent had the kill sysntax by then yet |
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Fri Mar 09, 2012 4:20 am Post subject: |
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Damn it. So would kamis then kill blockade runners upon self destruct? There goes my trademark fleet lol. That su-cks.
If so, dont do it! Reconsider!
There are thousands of different ways to combine different ship effects to achieve awesome combos that wouldnt otherwise be possible by one or the other ship alone, and this just happens to be one of those combos! _________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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ncaries 1st Rear Admiral
Joined: 05 Jan 2007 Posts: 252
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Posted: Fri Mar 09, 2012 8:51 am Post subject: |
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Its a cool combo, it has been used before. But thinking about it,
the kamikazethread gives a good explanation how the balance of the kami is intented. I like that. The way this combo works out doesnt fit . _________________ “All war is deception.” |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Mar 10, 2012 12:06 pm Post subject: |
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we have discussed this, and i am sorry, that we need to change the kamikaze that way that this combination will not work anymore.
(kamikaze obliterates 2 own ships)
reasons:
it's not the only powerful combination, but this one esp. is hard to counter - and it's a combination which allows base attacks with little losses. This shouldn't be able so easy.
p.s. the kamikaze is one of the oldest ships. back then there was no blockade runner, no trigger_0_destroy, no obliterate, no trigger_0_modify. back then we thought no ship will ever have more than 1000lp (that's the reason why it makes 1100 damage)
so... the kamikaze needs to be updated - we will do this at the end of the era.
i hope you dont mind - and congratulations for finding out this |
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Sat Mar 10, 2012 6:24 pm Post subject: |
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Bah. It's a shame, but I get it. What can ya do. Too hard to counter... Ruined by its own efficiency!
I get to use it until the end of the Era atleast. _________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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