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missile-launcher


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tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Mon Feb 03, 2003 6:37 am    Post subject:
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missile-launcher (class 2 ship)


a destroyer with a missile-launcher that shoots a missile (17/1) into class 3

attack/life: 0/10
manpower: 10

researchtime: 1 d
buildingtime: 14 h


nanite-technology
needed research:
improved targeting

battle details:
creates 1 missile in your own fleet in class 3
battlemessage: "missile launched"
(battle engine syntax: create,self,1,3,missile,missile launched,n)
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Metody I The Evil
Admiral
Admiral


Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Thu Feb 20, 2003 3:04 pm    Post subject:
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If my projectile-interceptor is accepted it will have vs class4
_______________________________________________
edit by admin:
Rubens wrote:

PostPosted: 24 Aug 2005 08:58 Post subject:
I just want to say to the noobs that are reading this.
What metody said is false! standards ships are always usefull as the admin said, but there is always a fleet that cant be beaten by anycombination of standards ships....
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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Tue Aug 23, 2005 10:45 pm    Post subject:

i just thought of something. If you use missle-launcher can't it keep the Major reconstructor from reconstructing a class3?? 6 missle-launchers do 102 damage. That means a regular class 3 ships will be -2. Meanwhile, a ship is technically reconstructed when you add +1 to a ship that had 0 lp left.
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