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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Feb 07, 2003 12:46 am    Post subject:
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scout (class 2 ship)


can provide a warp-field that cannot be used by other ships

attack/life: 10/10
manpower: 50


warp: 9
researchtime: 1 d
buildingtime: 12 h


human-technology
needed research:
gravity
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BladeTech
Admiral
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Joined: 10 Feb 2003
Posts: 1591

 Post Posted: Fri Aug 08, 2003 3:19 pm    Post subject:
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how do y ou use this stupid ship? do you put it in a fleet by itself and give it coords 'cause that didn't work for me!!
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JaM
Admiral
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Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Fri Aug 08, 2003 3:30 pm    Post subject:
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You can only enter coords for a fleet:
IF all ships have a warp (doesn't matter if it's only for itself)
OR IF one or more ships can provide a warp field for the whole fleet.
Atleast this is what I experienced.

And this ship can be useful to check pre-warp worlds for ancient techs. But don't make the mistake to put the ships in the same fleet as your scout. (I did)
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Achilles
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Joined: 22 May 2003
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Location: Wisconsin-USA

 Post Posted: Fri Aug 08, 2003 3:49 pm    Post subject:
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This is one of my favorite ships in the game

It is the perfect addition to any attack
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darklim
Admiral
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Joined: 15 May 2003
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Location: Caracas, Venezuela

 Post Posted: Fri Aug 08, 2003 5:06 pm    Post subject:
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From Doomstars?

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Achilles
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Joined: 22 May 2003
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 Post Posted: Fri Aug 08, 2003 5:09 pm    Post subject:
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If they have any class two or three ships the scout would be destroyed before the doomstar activated, so it is no good against doomstars.
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darklim
Admiral
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Joined: 15 May 2003
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Location: Caracas, Venezuela

 Post Posted: Fri Aug 08, 2003 5:13 pm    Post subject:
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You wrong!
Well, is no good to fight 1 1 1 2
But is excellent to fight 0 0 0 2
LOL

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Achilles
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 Post Posted: Fri Aug 08, 2003 5:21 pm    Post subject:
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How does that make me wrong?

I said "If they have any class two or three ships". That implies at least a 0 1 1 2.
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darklim
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 Post Posted: Fri Aug 08, 2003 5:23 pm    Post subject:
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Ok you right but is excellent to fight 0 0 0 2
You known why

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Achilles
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 Post Posted: Fri Aug 08, 2003 6:40 pm    Post subject:
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But the scout is not limited to such a meager task. There is plenty more that a scout is useful for.
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darklim
Admiral
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Joined: 15 May 2003
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 Post Posted: Sat Aug 09, 2003 2:55 am    Post subject:
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Scout for New tecnologies
I need to research some
I can fell that soon exist new ships that i need to test

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Rubens
Admiral
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Joined: 20 Apr 2003
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 Post Posted: Sat Aug 09, 2003 3:34 am    Post subject:
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only is good with 0 0 0 2 u are right darklim, but in this day i will witout internet and i need go to a cyber, but i think this, if u have a fleet with class 1 or class 2 and u send ur fleet to the black hole u think u mothership always is destroyed but if u send a scout to 501 500 50, and after the battles u stil with the mother u send the scout and pass the mother to fleet 2 so the mother never is destroyed
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admin
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Joined: 09 Jan 2002
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 Post Posted: Sun Aug 10, 2003 11:24 pm    Post subject:
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the original idea of the scout is this:
you can send it to a place where you are about to attack and find out the exact fleet setup.
then you decide how you set up your fleets for the real attack.

this ship is like a deep-scan-probe that costs 50 MP


Last edited by admin on Tue Jun 26, 2007 10:16 pm; edited 1 time in total
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BladeTech
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Joined: 10 Feb 2003
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 Post Posted: Sun Aug 10, 2003 11:28 pm    Post subject:
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yup except it gives you exact ships not just number of ships in each class.
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blackmagic
Admiral
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Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Wed Mar 28, 2007 2:37 am    Post subject:

How bout this proposition. When the scout is in its own fleet, why not give the option of which enemy fleet it will scout first? Thats wat scouts are used for right? They have an objective enemy fleet to observe first so naturally they should scout that fleet first. Or, i guess it makes sense that another enemy fleet "spots" the scout and kills it first "/ but then the usefulness of the scout decreases. I mean come on.... according to the ship stats there are ZERO! scouts in use For 50 men powering this ship it should be able to do something more

LOL I'm just complaining because I'm selfish and wish to use this particular ability ^____^ 3 probes just doesn't seem to cut it sometimes
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