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combat reconstructor
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tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue Feb 11, 2003 7:47 pm    Post subject:
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combat reconstructor (class 2 ship)

reconstructs two class 1 ships

attack/life: 2/10
manpower: 6

researchtime: 2 d
buildingtime: 12 h


mycilloid-technology
needed research:
gravobionics

battle details:fights
(battle engine syntax: f)
reconstructs 2 ships of any ship-type in your fleet in class 1 (technical LP +1 to ships that have less than 1 LP)
battlemessage: "reconstruction success: ... ships"
(battle engine syntax: reconst,self,2,1,all,1,reconstruction success:)
shuffles all ships in your class 1 that still did not fight
(battle engine syntax: shuffle,self,1)
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Thu Dec 29, 2005 9:48 am    Post subject:
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Can i suggest that those ships shouldnt be reconstructed by a minor reconstructor?
I was thinking and thinking and i think is fair enough because a major cant reconstruct a minor.
What about changing this ship also?
3/8 and gives+1 LP to 3 ships in class 1
5-8 mp?
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WilliamWallace
Admiral
Admiral


Joined: 02 May 2005
Posts: 893

 Post Posted: Thu Dec 29, 2005 10:20 am    Post subject:
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Rubens wrote:
Can i suggest that those ships shouldnt be reconstructed by a minor reconstructor?
I was thinking and thinking and i think is fair enough because a major cant reconstruct a minor.
What about changing this ship also?
3/8 and gives+1 LP to 3 ships in class 1
5-8 mp?


3/8 ? As far as I am concerned all c2 ships have 10 lp, if not almost all. This would make it a very easy eagle target, not that fair . Eagles are strong enough
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Thu Dec 29, 2005 10:46 am    Post subject:

well, if it is weaker it costs less.
The main pourpouse is to dennie the posibilitie of a minor reconstruct a combat.
The other pourpouse is that the combat could reconstruct more class 1. Is the only usefull thing for this ship;)
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