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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Wed Feb 12, 2003 2:41 am Post subject: |
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wasp (class 2 ship)
this commando ship modifies 4 ships to gain more firepower (+5)
attack/life: 1/10
manpower: 11
researchtime: 12 h
buildingtime: 12 h
kazuuula-technology
needed research:
leadership
battle details:fights
(battle engine syntax: f)
modifies AP/LP by +5/0 of 4 ships of any ship-type in your own fleet in class 2
battlemessage: "wasp increased the firepower of ... ships"
(battle engine syntax: mod,self,4,2,all,+,5,0,wasp increased the firepower of)
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Tue Jun 10, 2008 4:55 am Post subject: |
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so if i understand this...
the wasp will add firepower to even a c2 ship that normally would have no attack. like a shield generator. |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Tue Jun 10, 2008 8:12 am Post subject: |
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Yes it will. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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RenéeAB 2nd Rear Admiral
Joined: 09 Dec 2007 Posts: 178 Location: Palo Alto, California
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Posted: Tue Jun 10, 2008 6:38 pm Post subject: |
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Correct and they will even create 5 ap HOLO DESTROYERS from any placed into your c2 from holo fleet carrier(s) |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Tue Jun 10, 2008 7:33 pm Post subject: |
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That may be hard to do but that is realy something to think about doing oneday ( I could have used it on the fleet that's coming to me now, could have made even more points ) _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Wed Jun 11, 2008 7:17 am Post subject: |
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that gives a whole new spin on them holo ships. thanks |
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MicroJak Admiral
Joined: 27 Jun 2006 Posts: 2315 Location: London, UK
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Posted: Mon Feb 16, 2009 4:55 pm Post subject: |
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Can you have two wasps modifying 1 ship? Or if a ship has already been modified will it be able to be modified again? Because, it doesn't say anywhere .
Also I guess wasps aren't immune to evaps? _________________
Quote: | When you're good you're very good, but when you're bad you're better. |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Mon Feb 16, 2009 5:23 pm Post subject: |
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wasps are not immune.
As far as I have been able to tell, the wasps cannot cumulatively "wasp" the same ship. However, the "wasp effect" can be added to other effects, such as from sporation, plasma emitters etc. This is as much as I have been able to conclude from BRs.
An interesting question would be if a campaign ship could make them "re-wasp" the same ship, or perhaps "wasp" 5 more ships.
Another interesting question is cloning.
Let's say you have 10 clones and 2 wasps. If the clones go early, and clone c2 ships, will the wasps wasp the cloned c2? What if the clones clone a ship from another class, will the wasps "wasp" any of those, ever? _________________ Running the P since 2007 |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Mon Feb 16, 2009 5:58 pm Post subject: |
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wasps buff the ship that is next in line from your ships i think. thats why they can't buff one ship more than once normally.
but if a campaign ship activates then i see no reason why a wasp couldn't rebuff a ship that has already been buffed. i'm sure that if a wasp gets a second go from a campaign ship then it will use its ability again. and if there is no shuffling going on (campaigns don't shuffle). then the same wasps will buff same ships.
about the clones i think they can't be buffed. because a holo-clone essentially uses another ships abilities on its own turn. so even if the holo-clone was buffed then the clone is not. and clones turn back into holo-clones as soon as their turn is over. |
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