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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue Feb 11, 2003 7:47 pm Post subject: |
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combat reconstructor (class 2 ship)
reconstructs two class 1 ships
attack/life: 2/10
manpower: 6
researchtime: 2 d
buildingtime: 12 h
mycilloid-technology
needed research:
gravobionics
battle details:fights
(battle engine syntax: f)
reconstructs 2 ships of any ship-type in your fleet in class 1 (technical LP +1 to ships that have less than 1 LP)
battlemessage: "reconstruction success: ... ships"
(battle engine syntax: reconst,self,2,1,all,1,reconstruction success:)
shuffles all ships in your class 1 that still did not fight
(battle engine syntax: shuffle,self,1)
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Thu Dec 29, 2005 9:48 am Post subject: |
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Can i suggest that those ships shouldnt be reconstructed by a minor reconstructor?
I was thinking and thinking and i think is fair enough because a major cant reconstruct a minor.
What about changing this ship also?
3/8 and gives+1 LP to 3 ships in class 1
5-8 mp? |
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WilliamWallace Admiral
Joined: 02 May 2005 Posts: 893
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Posted: Thu Dec 29, 2005 10:20 am Post subject: |
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Rubens wrote: | Can i suggest that those ships shouldnt be reconstructed by a minor reconstructor?
I was thinking and thinking and i think is fair enough because a major cant reconstruct a minor.
What about changing this ship also?
3/8 and gives+1 LP to 3 ships in class 1
5-8 mp? |
3/8 ? As far as I am concerned all c2 ships have 10 lp, if not almost all. This would make it a very easy eagle target, not that fair . Eagles are strong enough |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Thu Dec 29, 2005 10:46 am Post subject: |
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well, if it is weaker it costs less.
The main pourpouse is to dennie the posibilitie of a minor reconstruct a combat.
The other pourpouse is that the combat could reconstruct more class 1. Is the only usefull thing for this ship;) |
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