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shock-wave-cruiser
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tec_server
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Joined: 04 Nov 2002
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 Post Posted: Fri Mar 28, 2003 10:12 pm    Post subject:
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shock-wave-cruiser (class 3 ship)


generates a shock wave that deals 1 damage to 30 enemy ships. an important ship to counter missile attacks.

attack/life: 0/100
manpower: 65

researchtime: 1 d
buildingtime: 12 h


e-ray-technology
needed research:
improved targeting

battle details:
modifies AP/LP by 0/-1 of 30 ships of any ship-type in the enemy fleet in the same class
battlemessage: "shock wave emitted"
and: "shock wave affects ... ships"
(battle engine syntax: mod,enemy,30,this,all,+,0,-1,shock wave affects,p,shock wave emitted)
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darklim
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 Post Posted: Tue Jun 17, 2003 12:21 am    Post subject:
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Is the counter of the Misile Launcher
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Rubens
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 Post Posted: Sat Sep 06, 2003 3:50 am    Post subject:
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what this stupid u need 100 to destroya ship class 3 maybe, and can be countermissile attacj an d what? so u have a shock wave cruserothe miisile dont affect but always lose 65
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mackman
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 Post Posted: Sat Sep 06, 2003 4:40 am    Post subject:
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It`s good for other things too.You just need to try things out.So it is not stupid.For one It`s good if your enemy has cluster cruisers.

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darklim
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 Post Posted: Sat Sep 06, 2003 3:18 pm    Post subject:
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Is good to fight the Battle-Drone of the Cluster Cruiser, the missiles of the Missile Launchers and the Torpedo of the WarCruiser

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mackman
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 Post Posted: Sat Sep 06, 2003 3:48 pm    Post subject:
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I have a therory and I tried it.Say the enemy fleet has dreadnaughts some other ships and a major reconstructor.Have a fleet with cruisers and a couple of shockwave cruisers the ships cant be reconstructed.Because the reconstructor can only re animate ships that are 0 lp now with 2 of these you will bring some ships to -2 lp that I think should make the reconstructor useless.

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Rubens
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 Post Posted: Sat Sep 06, 2003 11:43 pm    Post subject:
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ok mackman, but i think that is imposible a ship has been attached this could been attach again if it have 0 lp.
Thank darklim for the info, so what you wanna says is this ship is anti-battledrone, missiles and torpedos?
What do you think, this ship will destroy the cluster cruiser, the missile launcher and the warcruiser too?
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mackman
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 Post Posted: Sun Sep 07, 2003 1:29 am    Post subject:
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No Rubens Shock wave damgage ship then if ship is hit by a cruiser after can be -1 lp.Understand.I have used the combo and no ships were reconstructed.

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darklim
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 Post Posted: Sun Sep 07, 2003 2:35 pm    Post subject:
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Let see again:
Is good to fight the Battle-Drone OF the Cluster Cruiser


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Rubens
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 Post Posted: Sun Sep 07, 2003 4:15 pm    Post subject:
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ahh hats ok mackman, and do think that is the only function of the shockwave? if this is true soi think the mp is too high maybe 45-55 can be good
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MicroJak
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 Post Posted: Sat Apr 11, 2009 10:48 am    Post subject:
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Does this ship only work against c3? Because if it was, then I'm kind of confused -

If it works against c3 then it could fight a cluster-crusier, which has 60 lifepoints.. so you would need 60 shock wave cruisers to defeat one cluster cruiser?

or is it this:

A cluster cruiser deploys 10 battledrones which are 1/1, so the shock-wave cruiser would destroy all of the battledrones? But then what is the manpower of the battledrones? If you destroy all of the battledrones do you get the points in manpower for the cluster cruiser?

I'm very confused

Also it says in the syntax that it is only against c3, but above me they are talking about it against missile launcher (c2) - should I just trust the syntax?:

Quote:
modifies AP/LP by 0/-1 of 30 ships of any ship-type in the enemy fleet in the same class
battlemessage: "shock wave emitted....."
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colinthecorgi
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 Post Posted: Sat Apr 11, 2009 3:45 pm    Post subject:
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Works against the class it is fighting.


I have used it in numbers, with some plasmas also, sort of an "e-ray swank".

42 shock-waves and some plasmas do really well against ~1000 standard c1, ~100 standard c2 and then plasmas according to enemy c3 size.

The 40 shock-waves would kill 1260 standard c1, 120 standard c2 and then plasmas*3 enemy c3 killed.

They don't "swank" actually, and they are no good against c3 except for messing up reconstruction, but they do well against standard c1 and are excellent cover for nuisance and missiles.
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RenéeAB
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 Post Posted: Sat Apr 11, 2009 11:47 pm    Post subject:

MicroJak wrote:
If it works against c3 then it could fight a cluster-crusier, which has 60 lifepoints.. so you would need 60 shock wave cruisers to defeat one cluster cruiser?

or is it this:

A cluster cruiser deploys 10 battledrones which are 1/1, so the shock-wave cruiser would destroy all of the battledrones? But then what is the manpower of the battledrones? If you destroy all of the battledrones do you get the points in manpower for the cluster cruiser?

I'm very confused

Also it says in the syntax that it is only against c3, but above me they are talking about it against missile launcher (c2) - should I just trust the syntax?

Quote:
modifies AP/LP by 0/-1 of 30 ships of any ship-type in the enemy fleet in the same class
battlemessage: "shock wave emitted....."


If you get a hit (even a turn taken by) from a cluster cruiser it deploys into 10 clusters with 1ap/1lp and these 10 clusters get put at the top of the turn stack (causing the next 10 of your c3 to use their only turn on each) after the end of the c3 battle all clusters are destroyed for a loss to it's fleet of 40 points.
Cluster Cruisers do not score much or provide much of a score on destruction (always 40 points).
Its the fact the enemy c3 will take their only availible turn at a cluster that makes them effective (aka. CANNON FODDER) and kill it for a mere 0 points.
Any use of a cluster cruiser can be considered a payment of 40 potential poiints for the 10 decoys that divert fire off 10 of your c3.
Shockwaves and Dreads counter clusters in mass, c1 or c2 will generally outnumber all clusters produced so, any of these are effective counters although shockwaves or dreads need to get a turn in early but, not before the cluster cruisers do
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