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production-invader


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tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Thu May 22, 2003 7:31 pm    Post subject:
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production-invader (class 2 ship)


this ship carries 50 production-troopers that will use their own landing vessels to reach the surface

attack/life: 0/10
manpower: 10

researchtime: 1 d
buildingtime: 12 h


nanite-technology
needed research:
dark tactics

battle details:fights
(battle engine syntax: f)
creates 50 production-troopers in your own fleet in class 1
(battle engine syntax: create,self,50,1,production-trooper)
battle engine syntax: change,152,troop transport released the landing vessels
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BladeTech
Admiral
Admiral


Joined: 10 Feb 2003
Posts: 1591

 Post Posted: Sat May 24, 2003 1:34 am    Post subject:
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what do production troopers do?
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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Sat May 24, 2003 11:51 am    Post subject:
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look in the manual
http://manual.spacetrace.com/mtrooper.php?lang=
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BladeTech
Admiral
Admiral


Joined: 10 Feb 2003
Posts: 1591

 Post Posted: Sat May 24, 2003 3:17 pm    Post subject:
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oh thanx
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darklim
Admiral
Admiral


Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Sun Jul 06, 2003 4:51 am    Post subject:
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I want a know, how many productions invader i need to stop a production of a shipyard, futhermore, how long the production will be stoped.
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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Sun Jul 06, 2003 7:47 am    Post subject:
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I thought 11 after the battle. And if they stop the production of a shipyard it will be stopped forever. Your enemy has to start building again.
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darklim
Admiral
Admiral


Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Mon Jul 07, 2003 3:09 am    Post subject:
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Thanks, Jam
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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Mon Jul 07, 2003 10:57 am    Post subject:

They need to survive the battle first.
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