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this vote will decide about the future of this invention: |
this can be added to the game |
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57% |
[ 12 ] |
it needs some changes but it is a good invention |
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23% |
[ 5 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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19% |
[ 4 ] |
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Total Votes : 21 |
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Author |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Jul 12, 2003 7:23 pm Post subject: |
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guided probe seeker (class 2 ship)
this ship is used to seek out any and all probes in a sector and destroys them. it also destroyes all ships in your fleet.
it provides no means to seek out probes. probes must be located by another means.
attack/life: 0/8
manpower: 8
speed: warp 6
(can only establish a warpfield for itself)
researchtime: 1 d
buildingtime: 12 h
needed research:
advanced tactics
battle details:
modifies AP/LP by 0/-5000 of all ships of any ship-type in your own fleet in all classes
(battle engine syntax: mod,self,all,all,all,+,0,-5000)
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Sat Jul 12, 2003 7:36 pm Post subject: |
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I designed this ship for whoever attempted to invent the "probe destroyed". It seemed like a good idea and I think it could work.
This is a ship instead of a probe so it can change direction after you send it off. It would also cost you some mp to use. You would need to pair it up with an oscillation probe to find a target.
I think it has to destroy itself and all other ships in your fleet so people would not just attach them to fleets and wipe up probes all over the galaxy.
Otherwise, this provides an option to remove dsps, trace probes, scramblers, and oscillation probes.
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Nemesis Vice Admiral
Joined: 03 Jun 2003 Posts: 452 Location: Denmark
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Posted: Sat Jul 12, 2003 10:58 pm Post subject: |
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Sounds like a good idea |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Sun Jul 13, 2003 11:15 am Post subject: |
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Couldn't the destroy function and the warp been removed and in replacement selfdestruction and more mp been added.
This way it won't use a fleet but can still be used once and is a bit more difficult to use.
_________________
Hovaardij gaat vooraf aan het verderf,
en hoogmoed komt voor de val!
[ This Message was edited by: JaM on 2003-07-13 17:44 ] |
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Sun Jul 13, 2003 3:01 pm Post subject: |
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I know it would work that way too, and if everyone likes that way better that's fine.
I just think it would make it easier to use if you can attach it to a fleet. It would be one less thing to worry about. You could send your fleet over, knock out their dsp (or scrambler, or whatever) and attack. It would take far less coordination than if you had to do it separately.
How about some more opinions?
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Mon Jul 14, 2003 1:41 am Post subject: |
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To be class 1?
_________________ The Spam Master of the Spam Alliance |
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Nikolai 2nd Lieutenant
Joined: 18 Jun 2003 Posts: 27 Location: United States
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Posted: Tue Aug 12, 2003 3:46 am Post subject: |
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I like this ship.
It would be a great help in defending your homeworld.
I wouldn't make any changes to it.
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Jul 26, 2005 3:43 pm Post subject: |
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this would be a possible idea of a probe destruction feature, cause a probe, that destroys other probes is not good for the game.
it could work like this:
220 MP
no warp
class 1
when it gets hit in battle it destroys your whole fleet too
in the probes screen you see the ship as an option, so you can blow it up from there.
once it explodes, you loose all points in your fleet (at least 220+80 for a core driver)
it doesent show the probes within its radius, so you need an oscillation probe too |
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mjx1 Admiral
Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Tue Jul 26, 2005 3:46 pm Post subject: |
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intresting idea but how will you find the probe _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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XYZ 2nd Lieutenant
Joined: 01 Jan 2009 Posts: 11
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Posted: Fri Jan 02, 2009 8:34 am Post subject: |
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This ship is too powerful. and it doesnt really matter that it destroys your whole fleet becuase if it has its own warp you can just send it out solo and keep destroying every probe endlessly=too much power.
You should add more MP and take away the warp like ADMIN stated above and maybe a longer build time since it has so much potential |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Fri Jan 02, 2009 10:08 am Post subject: |
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its a good idea, but liek everyone said to powerful listen to ADMIN, and change some things, but how would you locate other probes in the first place? _________________ 11/11/11 |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Fri Jan 02, 2009 2:05 pm Post subject: |
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with an oscillation probe. |
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linux666 1st Rear Admiral
Joined: 09 Dec 2007 Posts: 278 Location: Portugal
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Posted: Fri Jan 02, 2009 4:36 pm Post subject: |
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Don't think this is necessary...there's already the scrambler, it does the job. _________________ Don't look back...Think ahead! |
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dumenop 2nd Rear Admiral
Joined: 03 Jan 2009 Posts: 153
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Posted: Mon Jan 05, 2009 8:17 pm Post subject: |
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@linux66 this could destroy the scrambler. great idea, take ADMIN advice. does ADMIN have any suggestions on research and build times? |
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