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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Tue Sep 14, 2004 12:48 am Post subject: |
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Ok, i say that HQ invader is a neat thing, but ENTIRERLY UNBALANCED!!! Its not only since i lost, but i just figured out the inbalance in this tech.
13.09 06:07
your base fights against fleet 3 from The Spyder of The Orb at xxx
13.09 06:06:59 - the enemy fleet arrived
yours: 564 ships
class 1:
1 hammer (1/1, 16 MP)
267 mosquitoes (0/3, 1 MP)
1 commando-fighter (1/1, 10 MP)
1 sporator (0/1, 5 MP)
290 penguins (4/1, 1 MP)
class 2:
1 HQ invader (0/10, 150 MP)
1 scout (10/10, 50 MP)
1 campaign ship (0/10, 45 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
enemy: 1 ship
class 2:
1 HQ invader (0/10, 150 MP)
- click here to see the complete battlereport -
summary:
enemy losses:
class 2:
1 empty HQ invader
your losses:
-
score: 150
--------------------------------------------------------------------------------
ground battle:
your defensive ground forces: 100 - enemy offenders: 120
an enemy flag-trooper enters the base and infiltrates into the flagstation
I don't understands the battle at all. The HQ invader is supposed to release 150 troopers, but it only has 120 here. Also, How unfair is it that you only have 100 troopers? All they need is one HQ invader to take the flag. I'm sure a planet can sum up enought troopers than that.
Furthermore, How is it that even though i have extra ships to kill the troopers, it doesn't do anything? I know the dark tactics allow you to automatically get stuff, but the flag thing is different. The troopers should be released on the ones that survive the class battles should attack.
ADMINS THIS IS TO YOU!!!! PLEASE FIX THIS and since this is a new Technology, you should return all lost flags. I Have thought this over and conclude that allowing 1 HQ invader to be able to take 100 troopers is not fair and ruins the game. I'm sure any leader could agree. You can also see that the only battle i did was with the HQ invader which is sort of odd
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please dont post coords in the forum. i edited it to xxx
[ This Message was edited by: admin on 2004-09-14 11:35 ] |
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Tue Sep 14, 2004 2:33 am Post subject: |
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How about a new tech?
Turret (Building)
Destroy 100 enemy troops
Needed Research:
Improved Targeting
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Spyder Vice Admiral
Joined: 09 Sep 2004 Posts: 565
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Posted: Tue Sep 14, 2004 3:51 am Post subject: |
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Well I told you I would have my rewengi.
As to the battle, I admit to using dark tactics.
But you left yourself wide open by cunningly putting your fleets off planet.
I think admin want one fleet invader to be a win, it encourages battles. |
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Spyder Vice Admiral
Joined: 09 Sep 2004 Posts: 565
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Posted: Tue Sep 14, 2004 3:54 am Post subject: |
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And as to the flag, you have to get that back yourself, thats the idea of the thing. |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Tue Sep 14, 2004 5:38 am Post subject: |
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well, i didn't leave my base empty. If the admins made it so that the person who owns the flag can spend his own mp to protect his base i would. You can also see that i even had an HQ invader myself, but the troopers from my invader did nothing |
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Spyder Vice Admiral
Joined: 09 Sep 2004 Posts: 565
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Posted: Tue Sep 14, 2004 5:59 am Post subject: |
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I meant wide open. The majority of your fleets were a few sectors away.
As to your invaders, well, they had nothing to invade did they |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Tue Sep 14, 2004 6:00 am Post subject: |
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Well perhaps if you show the whole br we can understand more of the battle but this is how it can be happened (quite a chance it did by the way).
Spyder's HQ-invader released 120 troopers
Your penguin destroy his empty HQ-invader
He don't have any ships left, so the class 1 vs class 2 battle stops.
He doesn't have any ships left so the entire battle stops.
Groundbattle begins 100 base vs 120 flag
Flag wins.
I thought that such a player as you would know the importance of pasting the whole br since it is not unlogic at all.
So I would get your flag back the normal way instead of whining by the admins
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Spyder Vice Admiral
Joined: 09 Sep 2004 Posts: 565
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Posted: Tue Sep 14, 2004 6:21 am Post subject: |
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Va Va Voom. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Sep 14, 2004 10:42 am Post subject: |
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maybe the troopers should be class2 as well? |
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KEPcH Vice Admiral
Joined: 14 Jul 2003 Posts: 487
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Posted: Tue Sep 14, 2004 11:49 am Post subject: |
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I believe it happened like Jam says, but I don't understand how just a HQ-invader can come to his base. Isn't it a bit strange only a class 2 ship arrives? I don't really like it to be class2 cuz I would lose the protection of the DA. But the building (with mp of course) Darklim suggested, seems more interesting. |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Tue Sep 14, 2004 3:46 pm Post subject: |
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Well I know a bug that you can exploit to do so, but I thought it was solved.
It is sending 2 fleets at the same time to a planet and then if the ETA is less than 15 min send the mothership of one fleet to another. The mothershipless fleet will arrive INSTANTLY at the base.
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KEPcH Vice Admiral
Joined: 14 Jul 2003 Posts: 487
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Posted: Tue Sep 14, 2004 4:12 pm Post subject: |
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IF they got it with a bug, the flag should be returned. |
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Tue Sep 14, 2004 7:42 pm Post subject: |
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i see what you guys are saying. i've seen his br so i thot it was weird too. i can't post it cuz thatz his decision but basically the guy came wid nothing but an hq invader. blackmagic had a fleet at base (small but wid ships in all classes). blackmagic won the battle but lost the flag. i just think this is gay since it seems way too easy to bypass ships so that the invaders can capture flag. if this is always the case, then people can just send a bunch of hq invaders to ensure capture of the flag right?
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KEPcH Vice Admiral
Joined: 14 Jul 2003 Posts: 487
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Posted: Tue Sep 14, 2004 9:47 pm Post subject: |
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But he was there without ms and the HQ-invaders don't have warp (?). If the would've had 1 mothership, his DA would've killed 50 troopers and he still would have his flag. |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Wed Sep 15, 2004 2:14 am Post subject: |
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Well, jam, i thought you knew enough about battles to know wat happened with out the entire BR, but here is it
yours: 564 ships
class 1:
1 hammer (1/1, 16 MP)
267 mosquitoes (0/3, 1 MP)
1 commando-fighter (1/1, 10 MP)
1 sporator (0/1, 5 MP)
290 penguins (4/1, 1 MP)
class 2:
1 HQ invader (0/10, 150 MP)
1 scout (10/10, 50 MP)
1 campaign ship (0/10, 45 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
enemy: 1 ship
class 2:
1 HQ invader (0/10, 150 MP)
--------------------------------------------------------------------------------
your class 1 vs enemy class 2: V
enemy:
1 HQ invader
you:
267 mosquitoes
1 commando-fighter
290 penguins
1 sporator
1 hammer
3 penguins vs 1 HQ invader
*****As you can see i killed the HQ invader, but had no chance to rid the troopers. Ultimatly you guarentee capture.*******
1 troop transport released the landing vessels
losses:
enemy :
1 HQ invader
you :
-
score in this subbattle: 150
--------------------------------------------------------------------------------
summary:
enemy losses:
class 2:
1 empty HQ invader
your losses:
-
score: 150
--------------------------------------------------------------------------------
ground battle:
your defensive ground forces: 100 - enemy offenders: 120
an enemy flag-trooper enters the base and infiltrates into the flagstation
As you can see, i more than enough ships to destroy the HQ invader, but it didn't. HQ invader is 0/10. I agree with the admins that the trooper themselves should be class2. That way people can't just send HQ invaders at people's base.
The Hq invader by itself by itself is not quite a but, but a manipulation of timing. I do it sometimes, but there are only a few that know about it. Not sure if this guy knew it or not. Still, my penguins should have been givin the chance to kill the troopers. I understand that i may sould like a whinner, but would you be pissed if this happened to you? |
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Spyder Vice Admiral
Joined: 09 Sep 2004 Posts: 565
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Posted: Wed Sep 15, 2004 5:18 am Post subject: |
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No 15 minute bugs were exploited. I thought I was being kind not mantising your array as well. I had numerous options. |
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KEPcH Vice Admiral
Joined: 14 Jul 2003 Posts: 487
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Posted: Wed Sep 15, 2004 1:22 pm Post subject: |
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How did you get the HQ-invader at his base without a class4? There's the problem to me. |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Wed Sep 15, 2004 3:25 pm Post subject: |
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Well his mothership could be destroyed by against another fight at his base.
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Wed Sep 15, 2004 5:40 pm Post subject: |
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yea thaz true. the point is though that it still seems too easy to take the flag doesn't it?
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KEPcH Vice Admiral
Joined: 14 Jul 2003 Posts: 487
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Posted: Wed Sep 15, 2004 10:49 pm Post subject: |
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A fleet arrives and by miracle only the HQ-invader survived to get to the base... What are the odds? |
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