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Do you think a battle visualisation is needed? |
Yes - animated with (shockwave or Flash) |
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53% |
[ 88 ] |
Yes - an Applet |
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7% |
[ 12 ] |
Yes - downloadable battle programm |
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17% |
[ 29 ] |
Yes - simple graphics |
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10% |
[ 18 ] |
Yes - but an exact listing is enough |
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4% |
[ 8 ] |
No - that is a waste of time |
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5% |
[ 9 ] |
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Total Votes : 164 |
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KYr Shantor 2nd Lieutenant
Joined: 22 Jan 2003 Posts: 19 Location: Venezuela
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Posted: Fri Jan 24, 2003 11:50 am Post subject: |
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i like the anomimous idea
make it chooseable
that way ppl with slow conections can still play
@black lotus: ur right .... but i dont think thats the intention |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Fri Jan 24, 2003 2:08 pm Post subject: |
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As long as it doesn´t make my explorer crash like the map seems to do, I dont mind.
_________________
_________________________****
[ This Message was edited by: Captain Starlight on 2003-01-24 22:28 ] |
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flitze Captain
Joined: 06 May 2002 Posts: 97 Location: Northern Germany
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Posted: Fri Jan 24, 2003 4:58 pm Post subject: |
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Quote: | As long as it dont* make my explorer crash like the map seems to do, I dont mind. |
*doesn´t
he, she, it -> "s" goes with
1. rule when learning english
_________________ All my problems seem to come from a lack of solutions. Either that or spelling mistakes. |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Fri Jan 24, 2003 7:12 pm Post subject: |
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Start with downloable sequence then animation. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Jan 28, 2003 1:51 pm Post subject: |
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i think the best benefit you would get from a visualized battle with no animations - a map, where you can see the attacking and the defending ships represented as squares from the size of the ships would make it more easy to understand the battles.
the size of a ship would be the amount of manpower, so a destroyer (mp= for example would be a box of 2 x 4 squares.
you can cut out all the information what happened inside the battle from the sourcecode of the battlereport.
if you need any more help about the structure of the battlereport - please ask here |
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Guest
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Posted: Tue Jan 28, 2003 2:34 pm Post subject: |
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good idea
try looking at http://www.droidarena.com
they have a 3d arena simulation thing... |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Wed Jan 29, 2003 2:58 am Post subject: |
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if you are not familiar with regular expressions and you need the data for the battle in a certain format, i could program the scrript for you (for example XML or a string like ship1=1&ship2=12&battle1=23&..... - to load it into flash) |
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Iain 1st Lieutenant
Joined: 29 Jan 2003 Posts: 45
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Posted: Wed Jan 29, 2003 6:39 pm Post subject: |
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Cool
3D battles, sounds funky!!!
let the good times roll.....
_________________ Lord of Lokar
Iain |
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Guest
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Posted: Wed Jan 29, 2003 6:57 pm Post subject: |
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i think downloadable battle visualization is a great idea, but if you catch the battle then you should be able to control your ships.
BUT JAVA IS NOT A GOOD IDEA NOT EVERYONE HAS IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Mon Jun 30, 2003 2:50 pm Post subject: |
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I'm would like to make a php-generated HTML-page that shows the battlevisualisation, but I'll need a little more information than you'll give me via battlereport.js.
Because the battlemessage are different and come before the ? vs ? messages it's very hard to make from the full battlereport a battle visualisation.
Can't you make a precise raw text of what happened. Who may start, which ship affect which ship. And without battlemessages, but with battlesyntax.
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Mon Jun 30, 2003 2:53 pm Post subject: |
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I have gave it a try:
http://www.gaddim.nl/spacetrace
You must rederict it from the battlereport.js link or it will use an example.
But the battlemessages are confusing.
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wizz 2nd Rear Admiral
Joined: 10 Sep 2002 Posts: 151
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Posted: Mon Jun 30, 2003 5:54 pm Post subject: |
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looks good allready - yeah but you need precise data - did you mail to admins for it allready ??
i find it hard to reach them at the moment - i hope they can provide you the data needed...
otherwise it might be able to trick the missing data meanwhile... just simulate the battle along the data you have... of course there will be slight mistakes then ... but a beginning and better than nothing for the start... you have to do some graphic routines anyhow ... sow hy not start them allready ?
regards
wizzo |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Mon Jun 30, 2003 7:14 pm Post subject: |
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Simulating the battle myself have 2 major drawbacks:
First, the order is shuffled and one little change in the order can be a whole new battle.
Second, is must do a lot of programming that I don't need to do if I had the raw battlereport. The battle itself for an example.
But the 'graphic routine' would be the main part of it. I don't have any ideas of how to show the battle exactly. First I need some info from the admin. Maybe you have an nice idea?
It will not contain any Java, Flash, Shockwave , just a little text info HOW exactly the battle happens. Because this I really miss.
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wizz 2nd Rear Admiral
Joined: 10 Sep 2002 Posts: 151
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Posted: Mon Jun 30, 2003 7:31 pm Post subject: |
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i just thought to simulate. maybe with some bugs not really calculate a new battle...
what you can show depends on the data you can get - i dont know how the data is before it is put together to a battlereport.
but i would make some list with all the a´steps that happen where you can scroll (cause in a c1 battle there are some thousends of steps).
and more important i would use a way which shows how the battleengine actually works, i dont know much about it but i think they use some pointers in a list like
...FFMFFE against FFIII...
(F=Fighter, M=Mosquito, I=interceptor, E=EMP-Fighter)
there are actualle many questions in the forum about battles where are lot of ppl who dont know that much...
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Mon Jun 30, 2003 7:52 pm Post subject: |
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I will see. Just now I wait for the admin to reply.
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Jun 30, 2003 9:07 pm Post subject: |
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yes there is a complete-data for battle reports.
it's not generatted at the time, but i can run a test to give you the data structure.
it contains the whole order of battle. |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Tue Jul 01, 2003 2:07 pm Post subject: |
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Yes, do that. Mail me at jacobm@lycos.nl or send me a Private Message.
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Sat Jul 05, 2003 5:46 pm Post subject: |
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Is it in progress? Or I may not have this?
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