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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Wed Oct 27, 2004 6:47 pm Post subject: |
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intelligence station (class 4 building)
all secrets of the alliance are collected here and the flag of the alliance is positioned in this building. every flag commander has one of these buildings and it cannot be destroyed
lifepoints: 1
researchtime: 0
buildingtime: 12 h
battle details:
battle engine syntax:
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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zzz Captain
Joined: 08 Oct 2004 Posts: 129
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Posted: Tue Nov 09, 2004 8:12 am Post subject: |
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It's a great system but since the station is building shouldn't it show up when u have fleet contact? That would mean if someone wants to find out if were the flag is in an allinace all he has to do is send scouts to every player until he sees the building!!!!
That sucks it should only be visible if HQ invaders attack or something like that |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Tue Nov 09, 2004 8:36 am Post subject: |
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Quote: |
On 2004-11-09 08:12, zzz wrote:
That would mean if someone wants to find out if were the flag is in an allinace all he has to do is send scouts to every player until he sees the building!!!!
That sucks it should only be visible if HQ invaders attack or something like that
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Quite a task if you ask me, and by the time you visit the last they have changed already.
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jazzy Admiral
Joined: 18 Feb 2004 Posts: 1346 Location: Belgium/South Africa
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Posted: Tue Nov 09, 2004 8:51 am Post subject: |
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...Yep, they'd have changed by that time...why's the intelligence building indestructable...
Turiana
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Tue Nov 09, 2004 12:21 pm Post subject: |
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it's indestructible 'cuz I asked it to be - to especially counter my *destroy the FC's base so there's no battle possible* tactic
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
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jazzy Admiral
Joined: 18 Feb 2004 Posts: 1346 Location: Belgium/South Africa
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Posted: Tue Nov 09, 2004 7:46 pm Post subject: |
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...Oh...
....Why...???
Turiana |
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doomstar Vice Admiral
Joined: 06 May 2004 Posts: 408
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Posted: Tue Nov 09, 2004 9:23 pm Post subject: |
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Also, the Intelligence Station should self-destruct at the begining of a battle since that station cost me an extra Cruiser to destroy an enemy base. Afterward, the Intelligence Station is rebuild. |
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jazzy Admiral
Joined: 18 Feb 2004 Posts: 1346 Location: Belgium/South Africa
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Posted: Wed Nov 10, 2004 6:31 pm Post subject: |
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...yeah...
Turiana |
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Wed Nov 10, 2004 9:04 pm Post subject: |
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Not much hope of that happening... BTW what's the status of the clone-labs? Hasn't used them in an year or so, so actually I've no memory if they appear as a target...
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
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5th special forces Captain
Joined: 20 Sep 2004 Posts: 141
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Posted: Thu Nov 25, 2004 12:01 am Post subject: |
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I'm all for it. it is a good idea. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Nov 25, 2004 12:09 pm Post subject: |
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no... being the flag commander is nasty enough. so having the flag staion as a little target dummy is a tiny compensation . |
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jazzy Admiral
Joined: 18 Feb 2004 Posts: 1346 Location: Belgium/South Africa
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Posted: Fri Nov 26, 2004 6:53 am Post subject: |
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....When the switch is busy...and you per chance battle the fc of the moment...and the fc of the future..both give you a br with so called destroyed intel centre...it gives an extra dimension of chaos...thats what it does...!!!
Turiana |
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