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this vote will decide about the future of this invention: |
this can be added to the game |
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0% |
[ 0 ] |
it needs some changes but it is a good invention |
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50% |
[ 2 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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50% |
[ 2 ] |
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Total Votes : 4 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Feb 25, 2008 10:47 pm Post subject: black mold advanced invasion fighter |
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black mold advanced invasion fighter (class 1 ship)
black mold consumes the enemy fleet in a cloud of distructive mold spores.
covering all ships in a dark cloud of tightly bonding and restrictive black mold, the black mold acts like a constrictor and crushes the lifeforce from its victims.
Black Mold Spores also repair any damaged ship in your fleet.
attack/life: 1/1
manpower: 3
researchtime: 12 h
buildingtime: 12 h
mycilloid-technology
battle details:fights
(battle engine syntax: f)
creates 1 sporator in the enemy fleet in class 1
battlemessage: "black mold implemented and destroyed ... ships"
(battle engine syntax: create,enemy,1,1,sporator,black mold implemented and destroyed)
repairs the actual target ship of any ship-type in your fleet
battlemessage: "black mold repaired ... ships"
(battle engine syntax: repair,self,all,black mold repaired) |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Mon Feb 25, 2008 10:59 pm Post subject: |
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Whoever made this, stuff doesn't work this way. Making a sporator in the enemy fleet won't destroy their fleet. And wanting something that destroys the enemy, like a doomstar, and heals your fleet, unlike a doomstar, and only costs 3 MP...
Just... jump off a bridge. |
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Tue Feb 26, 2008 9:25 am Post subject: |
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though a class 1 repairer is quite good. perhaps if it repairs 10 ships. would make a nice combo with bulks perhaps... _________________ STFU N00B!!!!111!1!
Click!! |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Wed Feb 27, 2008 2:03 am Post subject: |
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With bulk fighters, yeah, that would be good, but most c1 just have 1 LP, so you'd need something that reconstructs the ships, rather than repair them. And that's why we have reconstuctors.
Or just send c1 with a sporator, or one of the other ships that add LP.
Sporators still don't kill the enemy. If they have evaporators, they will even kill you. |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Sun Mar 02, 2008 9:38 am Post subject: Black Mold |
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On the note of the ship creating ships that would explode in the enemy fleet, what kind of ship would be capable of doing that. And perhaps even a higher class ship making a lower class like the graze gen but with twist.
it wouldn't even need the repair feature (didn't want it to reconstruct them). 1'st attempt and all |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Sun Mar 02, 2008 10:12 pm Post subject: Black Mold |
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About how the sporators work, and that I should just jump off a bridge because I had an idea about a new kind of ship.
If I were to have more than one sporator in my fleet, they selfdestruct. If i say built 20 or 50 sporators in my own fleet and they self-dustruct, Wouldn't this cause some major damage in my fleet? and if so, wouldn't making a bunch of sporators in the enemy's fleet do some major damage. Sure you get a boost from the sporator, but they blow up.
Sure the Black Mold Advanced Fighter would not work as described if you only had one of them.
And I'm sure with a bit of adjustment and a touch of refining this would be a wicked tool.
As far as the jumping off a bridge, I havent done that yet, but I have jumped off a few cliffs, and it was most enjoyable.
[/quote] |
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linux666 1st Rear Admiral
Joined: 09 Dec 2007 Posts: 278 Location: Portugal
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Posted: Sun Mar 02, 2008 10:48 pm Post subject: |
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the self destruct works only for the specified ship (it's not like a nuklear explosion..)if you have 100 sporators and 500 bulks, only the sporators would be destroyed.
instead of creating a sporator, or a ship like the sporator in the enemy flt, if it was something like the kamikaze, that destroys 2 other ships in own flt...what do you think? |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Mon Mar 03, 2008 6:52 am Post subject: |
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linux666 wrote: | something like the kamikaze, that destroys 2 other ships in own flt...what do you think? |
i wasn't following the right idea of what the sd did on the sporator.
kamikaze deals 35 damage to one enemy ship, but also destroys two more ships of your own fleet.
that sounds scary to use against yourself. it would do 35 damage to one of your own ships , but it will blow up 2 ships in the enemy's fleet, if it was put into the enemy fleet.
wouldnt want to risk blowing up a bunch of your own high mp ships with it. but i guess you have to have some bad with the good.
and the repair feature would become a perfect addition now, seeing as your own ships will be hit from your own attack.
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ok, after thinking about it. the kamikaze fix would be a way to go.
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blackmold fighter
black mold consumes the enemy fleet in a cloud of distructive mold spores.
the blackmold fighter is very dangerous and will destroy 2 enemy ships, but it will do 35 damage to one
ship in your fleet.
the blackmold fighter also repairs any damaged ship in your fleet that is the actual target of the
enemy ship.
researchtime: 1d
research needed: fanatic warfare
race: mycilloids
creates 1 kamikaze in the enemy fleet in class 1
battlemessage: "blackmold created ... ships" <<<<<---or should this say "blackmold destroyed ... ships"
(battle engine syntax: create,enemy,1,1,kamikaze,blackmold created)
repairs the actual target ship of any ship-type in your fleet
battlemessage: "blackmold repaired ... ships"
(battle engine syntax: repair,self,all,blackmold repaired)
AP/LP 1/1
Manpower Calc = 3 <-- I hit the calc button and this is the number i got
buildingtime: 12h
haven't requested the research yet, but if this sounds right i'll request it.
wasn't given a way choose the number of ship repaired, only "target of actual enemy ship, so maybe it will repair the ship the kami does the damage to (providing it survives.)
i'd like keep the major part of the description and will add that the ship will do 35 damage to on ship in your own fleet and destroy 2 ships in the enemy fleet.
admin is there a way to keep this research and just change it to this new way, change sporator to kamikazi and bump the research time from 12h to 1d. or do I need to re-research it and spend the creds? |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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