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MicroJak Admiral
Joined: 27 Jun 2006 Posts: 2315 Location: London, UK
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Posted: Thu Jan 29, 2009 9:55 pm Post subject: lengthen the time a ship takes to build |
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[first part is locked]
My other idea was that, Spacetrace made a research that allowed you to lengthen the time a ship takes to build.. I often worry that by the time my 100 crusiers have been built at 8 in the morning, by 4 in the afternoon, they will be obliterated. IF the ships build time was delayed by a few hours so that they were ready at 4pm (and 4pm only), I would be able to use them without them being idle for 8 or so hours.
What do you think? |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Fri Jan 30, 2009 2:04 am Post subject: |
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MicroJak wrote: | I have always felt the strain of logging on in the morning when it is still dark at around 4:00am.. and sending my fleets to somewhere in the ST galaxy (ok, it's a lie.. I've never been on ST at 4:00am.. but some of you may know what I'm talkint about).
So, how about ST develops an 'autosend' feature that, once your fleet has been built, you can use 'Autosend' (probably a little 'tick box') to send it to werever you desire without having to log on at some un-godly hour..
It DOES have it's risks, first of all, the player you are attacking may have changed their fleet completely by the time you send your fleet. Plus, I think it should cost perhaps a few credits/manpower for you to use the feature. It should also be a research too | this idea is discussedseveral times:
search for "autopilot" in Suggestions and Possible inventions:
http://www.spacetrace.com/forum/search.php
please don`t talk about this here in this topic any further
Last edited by admin on Fri Jan 30, 2009 2:09 am; edited 1 time in total |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Fri Jan 30, 2009 2:09 am Post subject: Re: lengthen the time a ship takes to build |
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MicroJak wrote: |
My other idea was that, Spacetrace made a research that allowed you to lengthen the time a ship takes to build.. I often worry that by the time my 100 crusiers have been built at 8 in the morning, by 4 in the afternoon, they will be obliterated. IF the ships build time was delayed by a few hours so that they were ready at 4pm (and 4pm only), I would be able to use them without them being idle for 8 or so hours.
What do you think? | good idea! |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Fri Jan 30, 2009 5:54 am Post subject: |
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maybe something like 'production manager' or 'production management' research. _________________ Trippin' Thru the Galaxy,
Spreadin' the Spores |
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MicroJak Admiral
Joined: 27 Jun 2006 Posts: 2315 Location: London, UK
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Posted: Sat Jan 31, 2009 2:25 pm Post subject: Re: lengthen the time a ship takes to build |
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admin wrote: | MicroJak wrote: |
My other idea was that, Spacetrace made a research that allowed you to lengthen the time a ship takes to build.. I often worry that by the time my 100 crusiers have been built at 8 in the morning, by 4 in the afternoon, they will be obliterated. IF the ships build time was delayed by a few hours so that they were ready at 4pm (and 4pm only), I would be able to use them without them being idle for 8 or so hours.
What do you think? | good idea! |
Thanks _________________
Quote: | When you're good you're very good, but when you're bad you're better. |
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