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plasma pod


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SpaceTrace Forum Forum Index » All existing Technologies » plasma pod
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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sun Jun 22, 2003 2:03 pm    Post subject: plasma pod
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plasma pod (class 3 ship)

if this fungu-plasma pod gets hit it will explode and jam all class 3 ships on both sides


attack/life: 0/100
manpower: 130

researchtime: 1 d
buildingtime: 12 h


mycilloid-technology
needed research:
science recycle methods

battle details:

1. fights
(battle engine syntax: f)
2. if this ship is hit it jams 1000 ships in both fleets in the class it fights with and you get back the initiative
battlemessage: "plasma pod explodes jams ... ships"
(battle engine syntax: trigger_hit@jam,both,1000,this,plasma pod explodes)
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JaM
Admiral
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Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Sun Jun 22, 2003 3:05 pm    Post subject:
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I thought jamming belonged to the kazuuula race

But I like the idea
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Jason
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Joined: 22 May 2003
Posts: 22

 Post Posted: Sun Jun 22, 2003 5:18 pm    Post subject:
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ahh.. this is my invention and it's absolutely clear that mycilloids cannot build a controlled jamming vehicle, but this is a big pod full of fungu-plasma and if it explodes it will jam all ships, believe me! it's the only way for mycilloids to jam something (not so elegant like the kazuuula ships, i must admit)!!!

[ This Message was edited by: Jason on 2003-06-22 18:19 ]
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JaM
Admiral
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 Post Posted: Sun Jun 22, 2003 6:23 pm    Post subject:
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Why does this ship fight? It doesn't have any ap.
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Jason
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 Post Posted: Sun Jun 22, 2003 6:43 pm    Post subject:
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it's just a big thingy with stuff in it ... it cannot fight
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JaM
Admiral
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Joined: 23 Mar 2003
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 Post Posted: Sun Jun 22, 2003 8:45 pm    Post subject:
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Quote:

On 2003-06-22 15:03, tec_server wrote:
battle details:fights
(battle engine syntax: f)


So according to the battle details it fights
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BladeTech
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Joined: 10 Feb 2003
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 Post Posted: Mon Jun 23, 2003 4:52 pm    Post subject:
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so it explodes when it gets hit or when it is destroyed?
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JaM
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 Post Posted: Mon Jun 23, 2003 4:58 pm    Post subject:
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I think both. If it is destroyes it must be hit first.
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BladeTech
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 Post Posted: Mon Jun 23, 2003 4:59 pm    Post subject:
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well but if its like a battle between enemies class 2 and their class 3, it'll be hit but not destroyed
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Durago
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Joined: 25 Feb 2008
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 Post Posted: Sun Jul 20, 2008 6:58 pm    Post subject:
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every ship has a fight syntax, it is just how it works, or the ship would never do anything.
however it's "fight" is to do what you have set it up to do.

and from the syntax, yes it has to get hit to work,

but say a hammer or something like that goes off, the pod will go active and that might make for some interesting results, or just a wasted pod.

this ship looks kinda cool.

-----------

and in ref to the post in the new inventions 'semblance disruptor'
http://www.spacetrace.com/forum/viewtopic.php?p=79294
about this ship, it is in no way the same.

this ship simply jams and makes your fleet have the fight again, the semb totally stops the c3 fight and blows up.
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Senor
Admiral
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Joined: 12 Nov 2003
Posts: 1114
Location: estonia

 Post Posted: Tue Oct 26, 2010 4:32 pm    Post subject:

I think this ship is a bit overpowered. I will explain why.

Basically what this ship does is it ends a class battle. So it can be compared to a retreat fighter or an evasor. Except that it doesn't blow up (well actually it says in the battle syntax that it does, but i would expect something that blows up to also stop existing). So against lower classes this ship jams everything (read stops class battle) and stays to fight the upper classes. So 1 plasma pod can survive a whole fleet. It would be very annoying on a score planet.

I say it needs a selfdestruct command in the syntax to be balanced. Which makes it a mycilloid c3 evasor. which is ok since this ship cant be researched anyway.
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