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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri Mar 18, 2011 11:19 pm Post subject: tank transport |
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tank transport (class 2 ship)
carries one combat vehicle unit for colony battles
attack/life: 0/10
manpower: 4
researchtime: 1 d
buildingtime: 10 h
needed research:
the genesis project
battle details:
fights
(battle engine syntax: f) |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Sat Mar 19, 2011 6:34 pm Post subject: |
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IMHO something needs to be done about the absolute defenseless nature of this and the rest of the colonization mini-game as these new fleets are poor hapless clay pidgeons in the war game. Maybe start "charging it up" with some substantial space bound ap??? |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Mar 19, 2011 7:23 pm Post subject: |
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we are testing the gameplay and it is right like it is. It leads naturally to the bipolar situation : you cannot play both gamestyles at one time, because you would need to split your fleets, which would be ineffective for both needs. But that is totally wanted: be a pirate or be with the empirial forces.
greets
p.s.
this is evolving and is really no minigame (seems to be right now)- it will be included accordingly |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Sat Mar 19, 2011 8:43 pm Post subject: |
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i guess successful alliances will have to either have pirate members who protect their colony assets or even better have a system that would enable a colony alliance to hire mercs who hunt down those who prey on the colonising fleets. sort of like an economy.
basically, what i wanted to say is that its no problem that colonising players have a battle "handicap". it will encourage team play.
cheers!
senor. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sun Apr 17, 2011 11:19 am Post subject: |
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which kind of reinforcements are good against which?
- defense units are good against tanks, not so good against infantry units.
- defense units cannot attack!
- tank units are good against infantry units.
see:
http://wiki.spacetrace.org/index.php/Colonies
Last edited by admin on Sun Apr 17, 2011 12:50 pm; edited 1 time in total |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sun Apr 17, 2011 11:40 am Post subject: |
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inf. units are good against def. units |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sun Apr 17, 2011 11:42 am Post subject: |
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spacetrace wrote: | defense units cannot attack! | does this mean, that if you deploy troops on an enemy colony, you should NEVER deploy any defense units? cause they are just destroyed?
or how does it work? |
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