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Toxxic 2nd Lieutenant
Joined: 23 Oct 2002 Posts: 18
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Posted: Mon Nov 18, 2002 5:48 am Post subject: |
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Does carrier provide warp field for other ships?
[ This Message was edited by: admin on 2002-11-28 21:46 ] |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Mon Nov 18, 2002 6:34 am Post subject: |
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Nope, just releases nano bombers after the fight. |
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Toxxic 2nd Lieutenant
Joined: 23 Oct 2002 Posts: 18
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Posted: Mon Nov 18, 2002 1:40 pm Post subject: |
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Thanx;) |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Nov 28, 2002 9:15 am Post subject: |
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Quote: | if a nano carrier released its 250 nano bombers, what would be in the fleet, 250 nano bombers only or 250 nano bombers and the nano carrier? |
the carrier is gone after it released the nano bombers |
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Lord Bahamut Captain
Joined: 25 Jan 2003 Posts: 149 Location: Harrogath
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Posted: Sun Jan 26, 2003 2:43 pm Post subject: |
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i will lost the carrier if him make the 250 nano bombers? |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Mon Jan 27, 2003 1:40 am Post subject: |
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Manpower for carrier is 600 and Manpower for 250 nano bombers is 250X2 =500. Therefore 100 Manpower is released and the carrier is gone. I would think the carrier is composed mainly of nano bombers.
I you have clone your citizens, the Manpower for carrier is 601 and Manpower for 250 nano bombers is 250 X 3 = 750. You owe 149 manpower. Interesting.
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Lord Bahamut Captain
Joined: 25 Jan 2003 Posts: 149 Location: Harrogath
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Posted: Mon Jan 27, 2003 2:06 am Post subject: |
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them... i lost the carrier and win 2500 nano bombers.... but if in the first fight my enemies destro the carrier i have the nano bombers? o i lost the 600 points? :-/ |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Mon Jan 27, 2003 6:57 am Post subject: |
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I think if your carrier is shot, it is shot, no nano bombers next fight.
_________________ _________________________**** |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Mon Jan 27, 2003 10:06 am Post subject: |
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To avoid your carrier from being shot, always keep at least 1 class 3 ship. |
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Iain 1st Lieutenant
Joined: 29 Jan 2003 Posts: 45
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Posted: Thu Jan 30, 2003 7:28 pm Post subject: |
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hmm
ok, but is the carrier worth it? with clone labs especially....
i dont think that it is
_________________ Lord of Lokar
Iain |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Thu Jan 30, 2003 11:07 pm Post subject: |
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It is a fantastic ship under certain circumstances.
Imagine a fight against 2 fleets with huge class one.
you have a small class one and large class 2.
The carrier will save your class 2 in the second battle and probably make you some points as well.
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Thu Jan 30, 2003 11:33 pm Post subject: |
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carriers are nice ships. Used them last round got lots of points with them.Surprises enemys who attack your base.Nano bombers are good like interceptors.wipe out class one nicely. |
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Sat Feb 04, 2012 10:07 am Post subject: |
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Couple questions:
1. Does this ship only cost 601 MP w/ Clone Labs or is there some kind of catch or drawback when using CL + Carrier?
2. Lets say my Carrier fleet (fleet 1) fights against enemies fleet 1. Carrier activates and creates 250 Nano's in my C1, could I synch up my fleet 1 with my fleet 2 in another location and then put those Nano's in my fleet 2 and attack the enemy fleet 1 with them? Or will there be some kind of battle pause of whatever. |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Sat Feb 04, 2012 4:16 pm Post subject: |
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1. yes
2. there is a battle pause so you cant use the 250 nano bombers against the fleet that created them. |
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