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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Jul 16, 2006 12:36 am Post subject: |
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Ok renee totally understood it...Researchable ships.
But the same mistake with Connor renee....You just need 8 hammers and and the rest penguins...i lost my paper i think they were 177.
Ok i will analizate the Battle situation of Failtrip(Marlito)
Then put the following test which is admin's one. Just give some time i have just get home |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Jul 16, 2006 12:39 am Post subject: |
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Renee Davis wrote: | however rubens did say RESEARCHABLE SHIPS so, mix penguins with 2 hammers
BTW rubens if your quiz is directed at real noobs you need to simplify them so, people such as this can comprehend them....
15.07 21:51 from xxxx of xxxx
Subject:?
what is fleet info for and what does it do?
and dont ask me how to do this |
JAJA well i just put a higher difficulty, i started with noob test but nobody answer them. I will put some backs later...let us enjoy our privilige comunity of vets before jeje |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Jul 16, 2006 11:12 am Post subject: |
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Ups i was sleepings, dont be mad i also lost some hours and points...Now the next test.
Just for people with less than 3 years on ST
How do you make an entire fleet that can travel at warp 5 with 105.000 of ap
It dosnt matter it hasnt to spend all the mp on some ships
If you think is really easy dont answer it |
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mjx1 Admiral
Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Sun Jul 16, 2006 11:21 am Post subject: |
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a fleet of flying saurcers
next question _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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Phoenix 1st Rear Admiral
Joined: 07 Jul 2006 Posts: 228
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Posted: Sun Jul 16, 2006 11:24 am Post subject: |
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somebody give this boy a medal _________________
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Jul 16, 2006 11:25 am Post subject: |
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tell me how can you build more than 1000 flying saucers? next noob. |
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Phoenix 1st Rear Admiral
Joined: 07 Jul 2006 Posts: 228
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Posted: Sun Jul 16, 2006 11:27 am Post subject: |
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indeed you would need 10500 FS at 16 MP/FS _________________
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Renee Davis 1st Rear Admiral
Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Sun Jul 16, 2006 7:19 pm Post subject: |
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Kamikaze ap = 35: 105,000 / 35 = 3000
1 ms + 3000 kamikazes
However this is the "appearent ap" not the actual ap since 1000 kamis will take out the other 2000 in order to activate. _________________
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Phoenix 1st Rear Admiral
Joined: 07 Jul 2006 Posts: 228
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Posted: Sun Jul 16, 2006 7:22 pm Post subject: |
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well not exactly cause per kamie two others are destroyed so you would need 9000 but if you add a CF to them you get 4500 mp and that's possible but than the AP is higher than 105000 and you would be 100% sure that the CF fires as first _________________
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Jul 16, 2006 11:15 pm Post subject: |
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Ding ding we have a winner...the winner is Rubens:D...Jeje if you read the topic of Batle Situations in this subtopic i already answered that question some years ago with my bad english...Now of course...Phoenix did a great work and is showing why is he at the top ten.
Certainly you need the CF to get a turn first. But its posibbly. Also a kami could destroy both CF but well whatever..remember it was the admin's test.
The question that he deleted was how to get 280000. Well just the same way 1 CF and the rest kamis. But in a battle it wouldnt attack with that ap. There is just 1 situation in which it could use all the kamis, wanna know which? then see the new test.
Ok, the next is related to the explanation of the first test of the admin that was deleted. This is an easy but tricky one so i will wait for an answer and then do another test.
The test is in the next post |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Jul 16, 2006 11:20 pm Post subject: |
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Is possible to do an infinit damage in a fleet?
I mean, going out of numbers. lets say more than 1 M of damage made to many ships?
Note: if an evap does 5.000 damage to a ship, [u] just count the damage that was enough to kill that ship[u] Example: -5000 to a cyclop just count 100
PD: I am not that stupid. The answer is not evaps.
a)If the answer is yes please give a reason
b) If the answer is no please also give a reason.
Simple, isnt it? |
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Mon Jul 17, 2006 1:34 am Post subject: |
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The answer is no, obviously, but I think you may have misstated something.
"just count the damage that was enough to kill that ship[u] Example: -5000 to a cyclop just count 100 "
A fleet cant have infinite lp, so you cant count infinite damage on it.
If you mean, "what if a fleet had a million lp in many different ships, how do you kill it all" that is a different question.
Perhaps a mothership, a few graze reactors, a campaign ship, and 900 mobile repair bots would do it. |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Mon Jul 17, 2006 2:40 am Post subject: |
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I wont say the answer yet so i just can tell you that you are wrong... Starting for your explanation.
I can make some mistakes but the one you are saying i think is not.
You can take the test as you want. As doing an entire million of damage to as many ships as possible ( in just 1 Battle of course)
Or doing infinite damage to infinite ships. WITH the mp avalaible, no more than 5000-51000 or 5600 if you use clone labs.
And in your own example i dont get how can you do such a damage with that kind of fleet |
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Mon Jul 17, 2006 3:05 am Post subject: |
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I'm confused..... I think I need a joint ! |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Mon Jul 17, 2006 3:31 am Post subject: |
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joint is like a clue or hint? or what? |
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Mon Jul 17, 2006 3:57 am Post subject: |
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Rubens wrote: |
And in your own example i dont get how can you do such a damage with that kind of fleet |
Its an idea thats been tossed around a bit, but I dont know if its ever been tried. The point is to have the bots repair the damage the graze reactors do to themselves. |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Mon Jul 17, 2006 4:07 am Post subject: |
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Oh ok, i searched the topic of the graze reactor, LOL...i said i managed the account of a friend in the forum, my breaking-rules era(not multying)
But now that i am a little more vet, i think it still wont work...Because the graze reactor wont take the turn twice and from what i know the MRB just refull a ship with 0 lp if it adds +1 to any ship(sorry dont want to look through the forum) the you have just given a good strategy in public. But anyway. You wont do 1M of damage ever.
PD: BTW good one |
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Mon Jul 17, 2006 1:51 pm Post subject: |
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Msg Deleted
Last edited by T2 on Mon Jul 17, 2006 6:40 pm; edited 1 time in total |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Mon Jul 17, 2006 2:16 pm Post subject: |
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No needed
Last edited by Rubens on Tue Jul 18, 2006 12:48 am; edited 1 time in total |
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Mon Jul 17, 2006 6:42 pm Post subject: |
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Sorry Rubens...beyond my skill level but you get the idea. I deleted the post. |
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